![]() A Razor ring or Sisk will return to the thrower and be caught if the roll missed by the target's level or less. These throwing weapons lack a proper grip to hold in melee combat, however thrown correctly they have a "boomerang" effect if they miss the target by a narrow margin. The defensive bonus from a 'Reaching" weapon of this type would work well to represent Tonfa. A typical Punching Dagger would provide the Stabbing distinction, while a "Bladed Hand" would make the attack "Slashing", and good-old-fashioned "Brass Knuckles" would be Crushing. Any character with the Needs No Weapons ability or Needs No Weapons focus can use a Punching Dagger to give their unarmed attacks a Weapon Distinction (Numenera p.115). Punching daggers cannot be effectively thrown, however they are useful for those trained to fight unarmed. Other light weapons will sacrifice one or the other for different effects. A knife or Dagger can be used in Melee or thrown a short range. ![]() Given that all these weapons all cost the same each different type should have some tradeoffs in tactical options to make the differences meaningful.Īfter all in Numenera it's not unusual for a Dagger or Broadsword, or Greatsword to be shaped as a giant bladed circle or to be equipped with a T-handle or shaped an any number of exotic ways, it doesn't make it a different weapon for game-rule purposes. ![]() Numenera's weapon table has a number of 1-Shin weapons that are essentially the same as a Dagger or Knife, however their descriptions would suggest that they are used very differently.
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