![]() ZBrush 3.5 will also include one of the still unannounced key features of ZBrush 4. New ambient occlusion masking, which can create an AO texture for use in other applications. Memory management enhancements give the capability to subdivide your models to higher polygon counts. New sliders added to Project All, providing more control over your results. New navigation to work with the virtually unlimited zooming. PolyPainting and masking have now been enhanced to 16-bit from the previous 8-bit. The new PUVTiles mapping method, which represents the most efficient use of UV space yet. The ability to merge all visible SubTools and optionally weld the seams. Reorganization of the Tool sub-palettes to coordinate with selected SubTools. High-Definition displacement and normal maps from HD geometry. Multiple texture, normal and displacement maps per SubTool, with enhanced displacement and normal map options such as native export of 32-bit displacement maps. ![]() Version 3.5 will have all the features of ZBrush 3.2 - including GoZ - as well as additional refinements. In order to continue refining GoZ and other ZBrush4 features, we have decided to postpone the release of ZBrush 4 and instead release an interim ZBrush 3.5 for Windows and Mac users. ![]() Since the release of ZBrush 3.2 for OSX and the introduction of GoZ ( we have received a tremendous amount of positive feedback from the artistic community as well as companies interested in becoming GoZ supported applications.
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